I design and build high-performance music apps for desktop and mobile. Specialized in C++, JUCE, Swift, and CoreAudio. I work with startups and established companies to ship reliable audio products.
Services
- Music app development: cross-platform development with JUCE for desktop products, integrated with Swift and iOS for seamless user experience.
- Audio plugins: VST/VST3, AU, and AUv3 plugin development for DAWs and music production workflows.
- Audio engine and DSP integration: working with existing DSP implementations, understanding real-time audio requirements, low-latency processing, thread synchronization, and performance optimization.
- Desktop and mobile product work: user-facing app features, architecture, and release-ready builds.
- Technical consulting: feasibility, stack decisions, and delivery planning for new or existing products.
Target clients
I collaborate with startups and established companies building audio software products.
Selected work
SAND: Grid Based DAW
Solo development from concept to launch, using Swift, C++, AudioKit, CoreAudio.
Key features: AUv3 hosting, MIDI sequencing, audio recording and editing, fully accessible via VoiceOver.
Featured in:
Thousands of active users with a 4.8★ rating on the App Store.
User feedback:
- “Most usable studio on a small screen” — Deltacaster
- “Wonderful tool for live performance.” — Israel Matsugae
- “This is a Blast to use with your AUV3s!!!” — Rob The Watchman
Client collaborations
Camelot Pro by AudioModeling
Features implementation and performance optimizations in real-time audio environment.
TH-U by Overloud
UI implementation and integration of their amp simulation engine for iOS.
Other projects available upon request.
Contact
- LinkedIn: linkedin.com/in/matteocaldari
- GitHub: github.com/oettam
- Email: mail@matteocaldari.com