I design and build high-performance music apps for desktop and mobile. Specialized in C++, JUCE, Swift, and CoreAudio. I work with startups and established companies to ship reliable audio products.

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Services

  • Music app development: cross-platform development with JUCE for desktop products, integrated with Swift and iOS for seamless user experience.
  • Audio plugins: VST/VST3, AU, and AUv3 plugin development for DAWs and music production workflows.
  • Audio engine and DSP integration: working with existing DSP implementations, understanding real-time audio requirements, low-latency processing, thread synchronization, and performance optimization.
  • Desktop and mobile product work: user-facing app features, architecture, and release-ready builds.
  • Technical consulting: feasibility, stack decisions, and delivery planning for new or existing products.

Target clients

I collaborate with startups and established companies building audio software products.

Selected work

SAND: Grid Based DAW

https://getsand.app

Solo development from concept to launch, using Swift, C++, AudioKit, CoreAudio.

Key features: AUv3 hosting, MIDI sequencing, audio recording and editing, fully accessible via VoiceOver.

Featured in:

Thousands of active users with a 4.8★ rating on the App Store.

User feedback:

  • “Most usable studio on a small screen” — Deltacaster
  • “Wonderful tool for live performance.” — Israel Matsugae
  • “This is a Blast to use with your AUV3s!!!” — Rob The Watchman

Client collaborations

Camelot Pro by AudioModeling
Features implementation and performance optimizations in real-time audio environment.

TH-U by Overloud
UI implementation and integration of their amp simulation engine for iOS.

Other projects available upon request.

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